Tuque games is looking for Character Artists who have a solid understanding of game development pipeline from high resolution sculpting to low-poly modeling and texturing. As a Character Artist, you are someone who can work within an already established art direction and can appreciate how your work relates to the vision and needs of the game.

As part of Tuque Games, you’ll be joining an up and coming independent video game team. We are ambitious enough to position ourselves amongst the top independent gaming companies in the world. We are passionate game developers who are honest, humble, hard-working and are looking for someone who shares our values and desire to craft outstanding games.


  • Use Zbrush or other sculpting software to sculpt outstanding characters
  • Create low poly models for in-game purposes using Maya, Max or other tools
  • Create texture maps for use in-game
  • Undertake a wide variety of projects and challenges related to game characters that will vary in scope, art-style, fidelity, game engine and genre
  • Help the Art Director guide contractors/outsourcing, as required


  • Ability to build game meshes that can accurately reproduce the source material while being technically sound
  • At least one shipped title
  • You have knowledge in every aspect of character creation, from start to finished product
  • Strong understanding of surfacing, and the ability to create fantastic textures and authored materials
  • Appreciation of rigging and articulation, and how topology can influence deformation
  • Strong understanding of Y anatomy inside and out
  • Versatile Sculptor to create both hard surface and organic models
  • You keep abreast of all the latest technologies, workflow tips and tools
  • Autonomous
  • Open to receive and give constructive feedback
  • Ability to adapt style to suit the game’s art direction

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